Digital Economy Centres and Hubs
Digital Catapult has engaged with a large number of research groups from universities around the UK working within our focus areas. See the overview of our university engagement for the broad view, as well as the specific partnerships listed here. One of the strongest new academic initiatives in recent years has been to train groups of PhD students in groups of 10-15 per year at centres that have a critical mass of talented academics in deeply specialised areas. These “Centres for Doctoral Training” (CDTs) many of them interdisciplinary, are training the next generations of people with some of the most in-demand and valuable skills, such as data scientists, web scientists, experts in games and gamification. We have partnered with a number of CDTs whose research themes will fuel the next breakthroughs in data sharing. We have connections with specific students as well as the centres as a whole. As well as the CDTs, in 2015 the Research Councils funded six major new Digital Economy Hubs at universities, each to provide a critical mass of R&D expertise within a different aspect of the digital economy.
Find out more: The UK Regions Digital Research Facility DE Hub
Find out more: CHERISH-DE – Challenging Human Environments and Research Impact for a Sustainable and Healthy Digital Economy.
Digital Catapult Representative:
The CHERISH-DE Centre celebrates the little things in life, respecting human needs and everyday experience as critical drivers of big technology and service innovation. CHERISH-DE works towards the coming digital revolution empowering and rather than bewildering us as human beings.
University of Bath
Find out more: CAMERA – the Centre for the Analysis of Motion, Entertainment Research and Applications DE Hub
University of York
Find out more: Intelligent Games and Games Intelligence CDT (joint between the Universities of York and Essex and Goldsmiths, the University of London)
Digital Catapult Fellow:
At the Digital Creativity Hub we are exploring the convergent space between digital games and interactive media. My personal focus being on using games to push boundaries in the capabilities of modern AI and making state of the art methods accessible to the industry to encourage a new generation of intelligent games. Including the rich possibility of using gameplay data to infer knowledge of social and/or scientific importance.
University of Nottingham
University of Edinburgh
Find out more: Data Science CDT
University of Southampton
Find out more: Web Science CDT